![]() ![]() some more modes of transport would be appreciated (horses added much more tactical options than carts in ST).only Cooper can saddle horses and only JC and Sanchez can carry bodies and only Doc can heal or awaken KOed allies by using smelling salts) characters should have more unique abilities even if it's not too realistic (e.g. ![]() vertical movement should be more optional adding a bit more non-linearity to the levels.enemies should be more varied and don't let us see everyone in the first level.Takuma's bombs shouldn't work during heavy rain, maybe they could work if you could get into a building and light it up) weather should be more impactful like in Desperados (e.g.Desperados is a 10/10 game while ST is maybe 7 or 7.5/10 game (I love the detailed statistics, Desperados only had time count, Japanese dubbing is also great, as for vertical movement, it is a nice addition but the way levels were set up it was necessary to use them and not an optional skill so levels were more linear compared to Desperados ones, plus you could jump out of window/balcony if there was a horse) and here are ways to change that: The good news in all this is that ST has lots of room for improvement. In ST a blade's a blade and kills exactly the same whether it's a hairpin, a knife or a katana (and it's the only way to kill a samurai for the three characters, they can't gang up on him or use a shuriken). In ST most characters had practically the same weapons and didn't differ that much, in Desperados, even discounting their special abilities/perks unique only to them they also had different guns with different advantages and disadvantages. I won't bother listing the rest but suffice to say that contrary to ST every character in Desperados played differently and offered different tactical options making the missions much more varied if needed. JC could instantly perform 3 shots, could climb, saddle horses or cut the saddles Kate could sneak upon others, could light up gun powder with her mirror and act as a beautfiul spy. Every character had some perks unique only to him/her. And when you were comparing these two games you said that insanity dart is the only unique thing that's missing which is far from the truth. Anyway, it is significant advantage when comparing the two titles, I wish I had another character to play with even for the last mission, it would always bring some freshness to the game. That 6th character appears in 17th mission so 8 missions before the end and you can play as her in 5 missions which is almost 40% of the amount of missions in ST. Oh, and in Desperados there was also a chance to use a cart in silver mines (besides chandelier) to kill opponents so "accidental deaths" was nothing new and I recommend replaying that game because it seems to me you're the ones who compare a game you don't remember too well. And cowboys > samurai (and I'm saying that as Gintama/Samurai Champloo fan). Also the plot was better and missions were more fluid/uninterrupted (there were no cuts, no timeskips). They're also shorter and I was never bored or tired, on the other hand ST levels are sometimes too big IMO. when you were forced to not kill anyone or when you had to play two factions against each other or when you robbed a bank) and MUCH more interesting. In Desperados there were tougher opponents but you could gang up on them and defeat them that way, here you can do it one way only with the others.Īnyway, the missions were also more varied (e.g. In ST you see all the opponents during the first mission and use the same tricks over and over, especially when dealing with samurai which only Mugen can kill without problems (and Takuma with a bomb). Anyway, there were more varied opponents, some gradation of them which was both cool and logical (the closer you got to El Diablo the better men he had). The buttons are smaller than the ones in ST but that's because it's a game from year 2001. I also don't understand how could anyone be bothered by the interface, once you remember shortcut keys it becomes super easy. ![]() It is BY FAR the best tactical game in history and Shadow Tactics pales in comparison. I've finished replaying Desperados (non-lethal style for 23 missions, I haven't even used dynamite this time which I thought would be impossible, almost no guns too, had to use bullets in level 19 and next ones to lure enemies, had to start using guns for killing in 24th mission though when facing Demonios behind curtains) and all I can say is that it's not nostalgia. ![]()
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